Gateways to horrible places are opening all over town of Arkham, Massachusetts, releasing hideous creatures into the streets. Pitted against these overwhelming odds is a small band of investigators determined to beat back these dark forces. Only by delving deep into the mysteries of the Mythos can the investigators prevail! An adventure board game of Lovecraftian horror.
Gateways to horrible places are opening all over town of Arkham, Massachusetts, releasing hideous creatures into the streets. Pitted against these overwhelming odds is a small band of investigators determined to beat back these dark forces. Only by delving deep into the mysteries of the Mythos can the investigators prevail! An adventure board game of Lovecraftian horror.
Gateways to horrible places are opening all over town of Arkham, Massachusetts, releasing hideous creatures into the streets. Pitted against these overwhelming odds is a small band of investigators determined to beat back these dark forces. Only by delving deep into the mysteries of the Mythos can the investigators prevail! An adventure board game of Lovecraftian horror.
Look what we found in the basement of the Miskatonic Library. Help save the City of Arkham from unspeakable creatures. In the game investigators work together to hold back the mythos while trying to stay sane. Can you succeed?
A cooperative game where you and your fellow players battle to save the town of Arkham, and the world, from the Ancient Ones. A board game with a strong RPG style.
The Pharaoh's in town and there's going to be trouble. The treasures of ancient Egypt have arrived in Arkham and so has their curse. Learn the first expansion to the great game from Fantasy Flight. This expansion adds a bit more of a challenge to the basic game.
I found my thrill...on old Wizard Hill. Just when you thought Arkham was safe, the Dunwich Horror arises to consume us all. The second expansion for Arkham Horror introduces new investigators, new Old Ones, and a considerably greater challenge for even the most seasoned alienist.
I found my thrill...on old Wizard Hill. Just when you thought Arkham was safe, the Dunwich Horror arises to consume us all. The second expansion for Arkham Horror introduces new investigators, new Old Ones, and a considerably greater challenge for even the most seasoned alienist.
Terror is lurking just below the water off Devil Reef. The Deep Ones are rising from the depths of Y'ha-Nthlei. Can the Fed's stop the strangely fish-like residents of Innsmouth from calling up the ancient horrors from below? With your help, they just might stand a chance. Bring some dynamite!
“Have you seen the Yellow Sign?” A disturbing new play has opened in Arkham and it’s driving audiences mad – literally. But beware; when the final curtain falls it’s more than the play that is over. Introducing the Herald Rules, the King in Yellow will challenge even the most skilled investigators.