With opportunities for strategic planning, masterful diplomacy, & clever card play, this game gives you a host of ways to spread your influence over Westeros.
An epic game requiring military might to win. Take on the role of the great houses of the 7 kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy & warfare.
Description:
An epic board game in which it will take more than military might to win. Players take on the role of the great houses of the 7 kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare.
This hybrid combines the best of both worlds: the map/scenario from Diplomacy w/the rules of AGoT.
Description:
Why did I create this hybrid variant? I've been a longtime fan of Diplomacy but it takes a long time to play (10-12 hours) and half the games end in stalemate. AGoT provides the same intrigue, plays in 3-4 hours and the rules offer a richer strategic dimension. Unfortunately the map doesn't allow for Diplomacy's versatility of alliances. Lannister and Greyjoy seem like natural enemies. So I thought I would modify the Diplomacy map for the AGoT rules, make cosmetic changes to the AGoT rules to reflect an alternate universe WWI scenario (for example, communist rebels replace "Wildlings") and combine the best of both games. Historians will also love the National Cards (analog to "House Cards" in AGoT) that feature the generals and other military leaders of the First World War.
This hybrid combines the best of both worlds: the map/scenario from Diplomacy w/the rules of AGoT.
Description:
Why did I create this hybrid variant? I've been a longtime fan of Diplomacy but it takes a long time to play (10-12 hours) and half the games end in stalemate. AGoT provides the same intrigue, plays in 3-4 hours and the rules offer a richer strategic dimension. Unfortunately the map doesn't allow for Diplomacy's versatility of alliances. Lannister and Greyjoy seem like natural enemies. So I thought I would modify the Diplomacy map for the AGoT rules, make cosmetic changes to the AGoT rules to reflect an alternate universe WWI scenario (for example, communist rebels replace "Wildlings") and combine the best of both games. Historians will also love the National Cards (analog to "House Cards" in AGoT) that feature the generals and other military leaders of the First World War.
It will take more than military might to win. Take on the role of the great houses of the 7 kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare.
Take on the role of the great houses of the 7 kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Includes A Dance With Dragons expansion.