The past five adventures took place in different time periods of the DC Universe. This time five time periods converge! Conclusion to the Secret Origins series.
Continue your campaign in the land of Kerovnia. Gain the confidence of the dwarves and discover what’s wrong with King Kerovna. Search for the ancient archmage and fulfull the prophecy.
Death in the dark, I must be crazy. They say I murdered people I don’t even know. Turn out the lights, don't try to save me. You’re next; better just save yourselves. RP stressed. A Cigma event.
Psionic bunny rabbits? A plot to assassinate the high programmer? All this and more. You must see the show. Happiness and silliness are, as always, mandatory.
Attention citizens. You have been promoted. Please report to [Kwatz], Bring [Kwatz] and [Kwatz] papers to briefing. [Kwatz] is mandatory. [Kwatz] you for your cooperation.
KORG 1994 Team Tournament: A mix of interactive and standard role-playing wherein Queen Celeste calls select nobles for a scavenger hunt. Four-person teams compete for the favor of the Queen.
The adventure continues. Your party of Deryni are now allied with the king to catch a traitor and to start a religious war or prevent it. RP stressed. PC level 6. Characters provided.
Kazan the Mul Warlord is planning a final raid on your camp. The bad news is your leader was killed in the last raid. Only the Moon Warrior of Crystal Hill can save you from destruction.
One of WIZARDS’ writers will be running an off the cuff adventure from Bakshi’s film, WIZARDS. Can you stop the evil wizard and his mindless minions from conquering the free world?