The survivors of an FTL disaster struggle to find their way back to reality. The effects of quantum psychosis have begun to take hold of your shipmates minds... but not yours...
The past five adventures took place in different time periods of the DC Universe. This time five time periods converge! Conclusion to the Secret Origins series.
Continue your campaign in the land of Kerovnia. Gain the confidence of the dwarves and discover what’s wrong with King Kerovna. Search for the ancient archmage and fulfull the prophecy.
Death in the dark, I must be crazy. They say I murdered people I don’t even know. Turn out the lights, don't try to save me. You’re next; better just save yourselves. RP stressed. A Cigma event.
Psionic bunny rabbits? A plot to assassinate the high programmer? All this and more. You must see the show. Happiness and silliness are, as always, mandatory.
Attention citizens. You have been promoted. Please report to [Kwatz], Bring [Kwatz] and [Kwatz] papers to briefing. [Kwatz] is mandatory. [Kwatz] you for your cooperation.
KORG 1994 Team Tournament: A mix of interactive and standard role-playing wherein Queen Celeste calls select nobles for a scavenger hunt. Four-person teams compete for the favor of the Queen.
The adventure continues. Your party of Deryni are now allied with the king to catch a traitor and to start a religious war or prevent it. RP stressed. PC level 6. Characters provided.