It’s sometime in the future. A deadly virus has destroyed most of mankind, and now deviant mutants roam the wastelands. You play enforcer cops in this bleak world saving mankind from extinction!
Your vessel, the imperial Klingon ship Shadowcaller, has a record of great glory. But now the captain is in a coma and the senior officers are erratic. The rumor spreads—mutiny! Join or resist?
A visiting high priest is preparing a report concerning the city’s religious health. You are a member of the covenant assigned to influence the report’s findings.
Experience the magic of Amber. Play a prince or princess in an adventure dealing with an event in Amber’s past. Characters provided. An event for all players.
Think you’re the toughest hero out there? Prove it in the arena of combat. Last one standing wins the prize. Heroes must be 250 to 275 points. No exception.
Dangerous Journeys is alive and kicking! Dark plotting and court intrigue lead the heroic personas into the desert in search of an ancient monolithic ruin. Can the heroes survive the lurking evil?
Your Cabal is respected in Mage society. Acolytes swarm for apprenticeships. Too bad some Nephandi have decided they want your souls. BYOC. Be prepared for fun.
You’ve just arrived in New England to find several strange occurrences taking place. Mysterious disappearances and mental breakdowns leads to an English detective—and a friend.
Last year you defeated a demon. This year the evil cleric Lucrezia wants her revenge. Can you find her before her minion Ferron siezes the town again? What’s wrong with the weather anyway? Network sanctioned.
A fresh corpse. A city on the brink of war. A deadly cult. And a shadowy figure from your past. You’ve got 24 hours to get to the bottom of this mystery, prevent a war and save your necks.