Strange things have been happening to the residents of Barneyville Mental Hospital. How can you tell what is reality and what is fantasy? A Markcon Event.
Jack Benny and Jackie Gleason are slugging it out for the king of make-believe. But now the children are being picked to lead a revolution. A Markcon Event.
The adventurers are sent to investigate the disappearence of a merchant who is more than what he appears to be. No experience necessary. Role-playing essential. No miniatures will be used.
Cathy Remmington’s hosting a masquerade, and once again murder and mayhem abound. Come join the plotting, planning, and ever increasing body count! ROLE-play not ROLL-play.
An alchemist upstairs conjures too loud. The guy down the hall drinks blood from a sixpack. That mug you shot last night is walking around. It’s one of those days.
Your group has grown bored with local adventures and has decided to go to the great keep of Duke Teral. Everyone knows there are more adventures in the keep than anyone could ever imagine.
Hadsgar the assassin is headed to the castle of Lord Durimas. Who is Lord Durimas? And is he behind the plots to kill the great Duke Teral and the lovable Megaron the Bard?
The Elvish Parsley is more than a legend—it’s growing wild, and only Melvin and the Bonequesters can stop it! Puzzles! Violence! Roving Ore Bandits! Plus more exploding pigeons.
For crewmen or castaways on a ship lost at sea, is mutiny or destiny ahead? What is in your heart... revenge, love, greed or despair? Will hope keep you together, or drive you apart? Diceless role play.