Pale shadows of primeval light, the Chantry stands alone between the Sleeping City and a strange new foe come to harvest the dreams of distant Earth. Sequel to last year’s “The Awakening.”
The Flambeau gather for camaraderie and politicking. Passions flare like the magic. What mystery awaits them? What goals are pursued? Can you stand the heat?
You swore to get him. He’s traveling with you. He’s blind, mute, deaf, and paralyzed. So what’s taking you so long? Role-playing with a sense of humor!
Join the Big Apple’s most offbeat team of 2-fisted, 4-color heroes as they help Kid Ninja find his father’s killer in a tale called: Mr. Smith Goes to Memphis!