A course lifted! A rock found! The Demon Corps must deal with unexpected sanity & solve a plot to sell drug-coated trading cards to unsuspecting gamers!
Gehenna approaches. In Germany punks have stolen high-tech supplies. Who is their leader? The Gangrel Justicar is missing. Can you unravel this tangled skein?
Team Justice survived the Terror of the Black Skull---are they ready for Crime Inc.? Join us in this 12-part serial in the world of two-fisted pulp adventure!
Last year the PCs were able to clean out the temple and determine the source of evil was coming from below ground. Dare the unholy deep to save the world.
A small town in southern England. A mutilated foreign spy. Mysterious happenings and midnight meetings. Is it a foreign power, a rogue Psi or... the Wamphyri?
In this spontaneous narrative, the players design both the setting and their own personas. The Mythguide then leads an adventure set in their own creation.