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ID:
1996-400427
Year:
1996
Title:
Zero Hour: The Plunder
Description:
OK, all you punks from the last Zero Hour game, listen up: This be the proverbial it. Nothing prepared you for this. Bring your own character.
ID:
1995-400036
Year:
1995
Title:
A Kinder Loving World
Description:
A major whindbag is in Night City to promote the ISA’s version of the good life. You and your Gogang ain’t gonna let them do that, are you?
ID:
1995-400341
Year:
1995
Title:
Come to the Party
Description:
It was supposed to be a party. The old subway tunnels under the new Mag-lev line. But no one expected the horror that they found, lost in that dark maze!
ID:
1995-400214
Year:
1995
Title:
Cybergeneration
Description:
You’re a nanomutated teenager waging a war against a police state. Your only allies are burnt-out Cyberpunks and other mutant kids. Time to kick butt!
ID:
1995-400212
Year:
1995
Title:
Operation Stormcrow
Description:
The Cyberevolved have a tough time with the police and Corpsec, so when the military gets involved, things look truly grim. But who’s giving the orders?
ID:
1995-400292
Year:
1995
Title:
PF1: Mixed Genes
Description:
The year is 2026. The hottest concert is about to start. And you’re having a bad day. That’s just the beginning.
ID:
1995-400294
Year:
1995
Title:
PF2: General Backing
Description:
The adventure continues as we search for a leader. Well, maybe a substitute. It’s 2026 and you’re screwed.
ID:
1995-400295
Year:
1995
Title:
PF3: Death and Rebirth
Description:
A ghost is about to return while a legend will die. Doesn’t life suck?
ID:
1995-400268
Year:
1995
Title:
Rescue Pack
Description:
Cyberevolved kids must rescue a bus full of schoolkids held prisoner in the Combat Zone by a Booster gang. Characters provided or BYOC.
ID:
1995-400211
Year:
1995
Title:
The Art of War
Description:
New adversaries are on the move, and finding new ways to fight may be the only way for the Cyberevolution to survive. Can the young learn old tricks?