Your brave but unusual party has been called together by your lord to retrieve the sacred diamond. Requires a clever party to deal with a dead wizard with a rather warped sense of humor.
To fulfill a dying wizard’s last request, a party travels through hazardous woods to deliver a pouch to Lord Stiver’s Castle. Each member has an indi-vidual goal. How well can you play? 8-11 level.
Your liege has asked you to deliver a message to a neighboring lord ... but he warns you that the other lord doesn’t want to receive the “package”. Emphasis on characterization. Levels 4-6.
A dying wizard has placed a strange compulsion on the players, forcing them to the ruins of an ancient, unknown city. Can the group fulfill the Geas before it kills them? For Levels 1-3
The Harper/ Ranger dove needs the assistance of 6 brave adventurers to procure the dreaded sword “Shazzel- iim” from it’s present possessor. But you must discover the possessor’s identity.
AD&D & Gamma World chars, with high thieving abil. Bring records for level 5-15 character. Problem solving & mission accomplishment. Equipment, maps, etc. provided. 3/4 AD&D, 1/4 Gamma World Rules.
Before you may join the secretive Order of Noss your group must brave the danger of the Keep. Can you solve the riddle of keys and join the ranks of Noss?